<?xml version="1.0" encoding="iso-8859-1" ?><rss version="2.0"><channel><title>Team4t4, sur tous les fronts (flux rss)</title><link>http://www.team4t4.com</link><description>Les 25 dernières maps customs en stock pour Call of Duty World at War</description><item><title>www.team4t4.com</title><link>http://www.team4t4.com</link><description>Des maps customs pour MoH, CoD2, CoD4, CoDWW</description><pubDate>2013-05-25 GMT</pubDate></item><item><title><![CDATA[(COD5) Caen, France]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=822</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_mp_trainstation.jpg" border="0" width="250"><br>Auteur : Gerry<br>
Release 1 (dec 2012)<br>
Remake de la map officielle Caen (mp_trainsation) de CoD2<br>
]]></description><pubDate>Tue, 12 Feb 2013 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) St Nazaire (Final r1)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=794</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_mp_st_nazaire.jpg" border="0" width="250"><br>Auteur : Gerry<br>
GameTypes : CTF,DM,TDM,DOM,HQ,SAB,S&D,WAR<br><br>
Taille : Medium (32 joueurs)<br> 
Situation : de nuit<br><br>
Version :Final Release 1<br>
<b>Changelog ST NAZAIRE:</b><br>
Added more mantle<br>
Added barrels to loading bay room in large building<br>
Added more fog fx<br>
Added surf wake fx<br>
Added sea mine fx<br>
Added ceiling light corona fx<br>
Removed unused elevator & it's portal<br>
Added trigger hurt to crashed truck fire & redid the collision map for the model<br>
Tweaked the vision file (brightened slightly & enhanced)<br>
Changed some light definitions<br>
Fixed some lighting problems<br>
Removed some unused textures<br><br>

<iframe width="500" height="375" src="http://www.youtube.com/embed/rvdHgnz6skk?rel=0" frameborder="0" allowfullscreen></iframe>]]></description><pubDate>Tue, 12 Feb 2013 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Kokoda Track (final 2)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=569</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_kokoda_track.jpg" border="0" width="250"><br>Auteur : Gerry<br>
Map size: Medium<br>
Game type: DM, TDM, Sd, HQ, DOM, SAB, CTF, TWAR<br>
Version : final (10 déc 2010)<br>
Ajout d'éléments dynamiques (plante et feuillage)<br><br>
Version : final 2 (fev 2013)<br>
<b>CHANGELOG KOKODA TRACK:</b><br>
Changed SD Objective A & moved it into the Allies camp<br>
Redid the WAR gametype so all spawns work<br>
Moved the CTF flags closer to one another<br>
Moved 2 HQ Objectives. Into Allies camp & under storage shelter at Axis end<br>
Moved flag B in DOM<br>
Adjusted spawns in CTF, DM, DOM, SAB & TDM<br>
Added more cover - bushes, sandbags, defensive positions, etc<br>
Added more water fx<br>
Added rainbow fx to waterfall<br>
Added new palm tree texture<br>
Added clip to the tops of some huts<br>
Added clip around all dynamic trees to avoid getting stuck<br>
Fixed some places where you could potentially get stuck<br>
Fixed some floating grass<br>
Tweaked the vision file<br>
Rewrote the Mine FX script<br>
Redid some collmaps & gave models outside of play area none<br>
Added missing ladder on minimap<br>
Got rid of some redundant tool textures<br>
Added some ambient lighting<br>
Fixed some lighting issues<br>]]></description><pubDate>Tue, 12 Feb 2013 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Amberville (final 2)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=358</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/mp_amberville.jpg" border="0" width="250"><br>Version : Final(2) fev 2013<br>
AMBERVILLE FINAL RELEASE 2<br>
New Lighting<br>
Auteur : Gerry<br>
Taille : Medium<br>
Gametype: DM, TDM, SD, HQ, DOM, SAB, CTF, TWAR<br><br>
<b>CHANGELOG AMBERVILLE:</b><br>
Fixed some places where you could get stuck<br>
Fixed missing pillar section in chateau<br>
Fixed sunken iron fence at chateau<br>
Fixed see through window frames<br>
Fixed some floating grass<br>
Added a bit more detail<br>
Added some corona fx to lights<br>
Added physics to dyn brushes<br>
Redid the WAR gametype so all spawns work<br>
Adjusted spawns in CTF, DM, DOM, SAB, SD & TDM<br>
Added custom HQ objective & moved some of them<br>
Added scriptbrushmodels in various gametypes to alter the routes & make the map easier to navigate as per gametype<br>
Rewrote the flyover script smaller<br>
Tweaked the vision file brighter<br>
Changed some light definitions<br>
Fixed some lighting errors<br>
Redid the portals using the new method<br>
Redid some collmaps & gave models outside of play area none<br>
Got rid of some redundant tool textures<br>
Converted sounds to ADPCM<br>]]></description><pubDate>Tue, 12 Feb 2013 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Schwere Gustav (final 2)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=403</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/mp_schwere_gustav.jpg" border="0" width="250"><br>SCWHERE GUSTAV FINAL RELEASE 2<br>
Auteur : Gerry<br>
Map Size: Medium<br>
Version : Final2<br>
Gametype : DM, DOM, HQ, TDM, S&D, TWAR, SAB<br><br>
<b>CHANGELOG SCHWERE GUSTAV:</b><br>
New Lighting (fev 2013)<br>
Changed the layout of the stairs & walkways in the pumphouse<br>
Added a ladder to the wall near the signal box<br>
Added a few extra things around the map<br>
Redid the WAR gametype so all spawns work<br>
Moved flag B in DOM<br>
Adjusted spawns in CTF, DM, DOM, SAB, SD & TDM<br>
Added more mantle<br>
Added scriptbrushmodels in various gametypes to alter the routes & make the map easier to navigate as per gametype<br>
Added some more fx & changed the water_fall fx<br>
Adjusted the vision file<br>
Changed light definitions & added some primary lighting<br>
Redid some collmaps & gave models outside of play area none<br>
Got rid of some redundant tool textures<br>
Fixed some lighting & lightmap issues<br>
Increased the volume of the pump & generator engine sounds<br>
Converted sounds to ADPCM<br>
Reduced materials from 588 to 555 <br>]]></description><pubDate>Tue, 12 Feb 2013 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) 82AB Erdol]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=809</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_82ab_erdol.jpg" border="0" width="250"><br>Auteur : Rendori<br>
Grande map avec une rafinerie, dépôt de carburant...<br><br>

Version: 101<br>
Mods: Open Warfare, 82ndAB<br>
Map size: Large<br>
Gametype: DM, TDM, SD, DOM, SAB, CTF<br>]]></description><pubDate>Fri, 05 Oct 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Remagen (mp_mohdm3)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=798</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_Remagen.jpg" border="0" width="250"><br>Auteur : Jos van Laar<br><br>
Gametype : DM/TDM<br>

Les 4 maps de la même collection Nostalgia :<br>
- Southern France (mp_mohdm1)<br>
- Remagen (mp_mohdm3) (including rotating doors!)<br>
- Stalingrad (mp_mohdm6)<br>
- Algiers (mp_mohdm7)<br>]]></description><pubDate>Thu, 05 Jul 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Southern France (mp_mohdm1)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=797</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_SouthernFrance.jpg" border="0" width="250"><br>Auteur : Jos van Laar<br><br>
Gametype : DM/TDM<br>

Les 4 maps de la même collection Nostalgia :<br>
- Southern France (mp_mohdm1)<br>
- Remagen (mp_mohdm3) (including rotating doors!)<br>
- Stalingrad (mp_mohdm6)<br>
- Algiers (mp_mohdm7)<br>]]></description><pubDate>Thu, 05 Jul 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Algiers (mp_mohdm7)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=796</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_Algiers.jpg" border="0" width="250"><br>Auteur : Jos van Laar<br><br>
Gametype : DM/TDM<br>

Les 4 maps de la même collection Nostalgia :<br>
- Southern France (mp_mohdm1)<br>
- Remagen (mp_mohdm3) (including rotating doors!)<br>
- Stalingrad (mp_mohdm6)<br>
- Algiers (mp_mohdm7)<br>
]]></description><pubDate>Thu, 05 Jul 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Stalingrad (mp_mohdm6)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=795</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_Stalingrad.jpg" border="0" width="250"><br>Auteur : Jos van Laar<br><br>
Gametype : DM/TDM<br>

Les 4 maps de la même collection Nostalgia :<br>
- Southern France (mp_mohdm1)<br>
- Remagen (mp_mohdm3) (including rotating doors!)<br>
- Stalingrad (mp_mohdm6)<br>
- Algiers (mp_mohdm7)<br>
]]></description><pubDate>Thu, 05 Jul 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Africorp RMK]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=792</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_africorp_rmk.jpg" border="0" width="250"><br>Gametype : DM, TDM, SD, CTF, KoH<br>
Mod tested Ok :<br>
- mp_usermaps<br>
- mp_HumorModTWO<br>
- Openwarfare<br>]]></description><pubDate>Wed, 16 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Byalistok (BA) ]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=791</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_byalistok_ba.jpg" border="0" width="250"><br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Saint Lô (Classic Mappack)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=790</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_saintlo.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br>
Game types: DM, TDM, SD, HQ, DOM, SAB, TWAR<br><br>

Incluse dans le CW Classic Mappack<br>
Les 4 maps de ce Classic Map Pack :<br>
Bocage <br>
Brecourt <br>
Hurtgen <br>
Saint Lo <br>
]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Hurtgen (Classic Mappack)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=789</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_hurtgen.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br>
Game types: DM, TDM, SD, HQ, DOM, SAB, TWAR<br><br>

Incluse dans le CW Classic Mappack<br>
Les 4 maps de ce Classic Map Pack :<br>
Bocage <br>
Brecourt <br>
Hurtgen <br>
Saint Lo <br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Bocage (Classic Mappack)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=788</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_bocage.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br>
Game types: DM, TDM, SD, HQ, DOM, SAB, TWAR<br><br>

Incluse dans le CW Classic Mappack<br>
Les 4 maps de ce Classic Map Pack :<br>
Bocage <br>
Brecourt <br>
Hurtgen <br>
Saint Lo <br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Brecourt (Classic Mappack)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=787</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_brecourt.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br>
Game types: DM, TDM, SD, HQ, DOM, SAB, TWAR<br><br>

Incluse dans le CW Classic Mappack<br>
Les 4 maps de ce Classic Map Pack :<br>
Bocage <br>
Brecourt <br>
Hurtgen <br>
Saint Lo <br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Corregidor]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=786</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_corregidor.jpg" border="0" width="250"><br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) GB Atami]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=785</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_gb_atami.jpg" border="0" width="250"><br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Canal2]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=784</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_canal2.jpg" border="0" width="250"><br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Caen2]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=783</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_caen2.jpg" border="0" width="250"><br>]]></description><pubDate>Mon, 14 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Crossroads]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=781</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_crossroads.jpg" border="0" width="250"><br>Auteur : Sparks<br>
Part of the 3 Maps / Crossroads / Bastogne /Foy Night<br>
Crossroads Map is Based on the Band of Brothers Series <br>
Random Mortars by Rollin Hard [Alex]/www.anarchic-x.com<br>
Dynamic Foliage and Destructibles by Zweimann <br>
Tested with the ow mod 1.65 & Awe Mod 2.5 by Zeroy <br><br>
DM, TDM, CTF, HQ, SD, DOM, SAB, TWAR]]></description><pubDate>Wed, 09 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Feba]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=780</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_feba.jpg" border="0" width="250"><br>]]></description><pubDate>Wed, 09 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) Provence5]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=779</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_provence5.jpg" border="0" width="250"><br>Auteur : Sparks<br>
Gametypes : DM,TDM,CTF,HQ,SD,DOM,SAB,TWAR<br>
]]></description><pubDate>Wed, 09 May 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Breakout (cw map pack 2)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=743</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_mp_breakout.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br><br>
Breakout fait partie du Classic map pack 2 par Cornrow Wallace.<br>
Plus de détails sur le <a target="_blank" href="http://team4t4.com/forum/viewtopic.php?f=9&amp;t=339&amp;start=0">Classic Maps Pack 2</a><br>
Remake de Breakout, une map officielle (Infinity Ward) sur Call of Duty 2.<br><br>
Gametypes : DM, TDM, CTF, KOTH, DOM, TWAR, SAB, SD<br>
Size : Medium<br>]]></description><pubDate>Thu, 26 Jan 2012 00:00:00 GMT</pubDate></item><item><title><![CDATA[(COD5) CW Burgundy (cw map pack 2)]]></title><link>http://www.team4t4.com/section.php?section=detailmap.php&amp;id=742</link><description><![CDATA[<img src="http://www.team4t4.com/images/maps/codww/cod5_cw_mp_burgundy.jpg" border="0" width="250"><br>Auteur : Cornrow Wallace<br><br>
Burgundy fait partie du map pack 2 par Cornrow Wallace.<br>
Plus de détails sur le <a target="_blank" href="http://team4t4.com/forum/viewtopic.php?f=9&amp;t=339&amp;start=0">Classic Maps Pack 2</a><br>
Remake de Burgundy, une map officielle (Infinity Ward) sur Call of Duty 2.<br><br>
Gametypes : DM, TDM, CTF, KOTH, DOM, TWAR, SAB, SD<br>
Size : Medium<br>]]></description><pubDate>Thu, 26 Jan 2012 00:00:00 GMT</pubDate></item></channel></rss>